Genre: Rogue-like/Turn Based Strategy (RPG/Minesweeper)
Replay Value: Moderate
Remember Tetris'd? :D
So, I know that a lot of people LOVE the indie scene because of the focus of designing an interesting experience because the designer has to try to make something with far less than they're originally given with whatever specific tool they're using to make the game. And hell, if that were what it's all about, I'd probably move to Unity too, but that's not the point. The point here is that a lot of the indie developers go to make a minimalist game like this and just stop there. Focusing mostly on just making something worth while, that people enjoy for a little while.
This exact point is exactly why I've started to focus a lot of my attention on replayability in indie games. And a multiplayer feature is the simplest, quickest way to add something like this. Something that will draw more players in and keep their interest for a longer amount of time.
Anyways... Let's continue before I start writing up a GDB or something.
Intense, But Too Random...
Anyways, in Bit Pit, you play with a relatively basic platforming character and have to avoid any block that isn't just a plain solid one. That goal becomes a pain in the ass, if not impossible, after a while, but it's still pretty dang fun while it lasts.
Regardless of it's shortcomings, this game is fun and I definitely wish there were more to experience with it. Though, for a small minigame, it gets the job done well. Thank you for the awesome game, Logybit!