Replay Value: Low
"Stop and Smell the Flowers"
Moonlight is one of those rare games that whenever you pick up that controller and start playing, you end up losing yourself in it until you complete every possible detail of the game. It's one of those games that grab at you with it's beautiful art style, musical composition, and story. It's one of those games where, even though the art of it greatly overshadow the gameplay, the great gameplay mechanics just draw you even farther into the experience.
Yes. That is Moonlight.
The Platforming Narrative
In the case of Moonlight, the feeling is definitely a feeling of happiness. A feeling of calmness. You never sense any form of tension or any serious feelings from it.
Often in the industry, we try making games that put the player's at the edge of their seats. Games that make the player's jump, either from excitement or surprise.
We've gotten so wrapped up in making games that are intense, in order to draw the play in, that we've forgotten one important thing: Games are a form of art. And though, yeah, many art forms have dramatic, intense pieces that stand out and become popular. Hell, directors often make a living off these. But somewhere in that mix you find nice, lighthearted works of art that are enjoyable for everyone. Something that doesn't require you to feel strong emotions to be interested.
Moonlight, is one of these pieces of art.