Genre: Multiplayer Shooter
Replay Value: Medium
The Net Has Been Brought To Life
Although Terminal Overload is a rather small game, lacking many things that are required for making anything like a AAA title, what it does have makes the game interesting even to the pickiest of players.
Terminal Overload is more like a tasteful experiment, a multiplayer-only shooting game successor of Revenge Of The Cats: Ethernet. It's gameplay doesn't stray far from the original, so in a way, this could be thought of as a review of both of the games. Both successful in their own right.
The player has four different options for manifestation right now that could be thought of as load outs, which each individually carry their own unique weapons reminiscent of those you'd typically see an any normal shooting game. The four loadouts also adjust your manifestation's mobility.
The first loadout comes equipped with a sort of lazer gun assault rifle, best for players that are better at minimum range combat, as well as a beam rifle with some awesome accuracy.
The second loadout comes with a power single shot rifle that seems to shoot little bombs as well as a typical shotgun.
The third, a charge up gun that seems to behave quite a lot like the Spartan Lazer from Halo, with an awesome submachine gun.
The fourth and last loadout comes with a powerful gattling rifle and a strange gun that looks a lot like a shotgun, but shoots a small bomb. This is probably the most overpowered of all the loadouts, so the creators decided to reduce mobility.
One neat thing about all the weapons of the game is that none of the weapons have actual ammunition, and they instead act as if they use power that your manifestation has charged up for use. This is called the Damage Damper, with a meter at the bottom right of the screen, which when emptied can no longer be used. The great thing is that it doesn't take long for the meter to refill itself.
Before I get too ahead of myself though, let me explain the mobility of the game, as it's a rather key feature of the entire thing, and will allow you to be able to better understand how the manifestation works.
Mobility Of A Virtual World
At the beginning of a game, instead of starting as a normal manifestation, you start off as a disc, in which you afterwords choose the manifestation loadout you'd like and you can control the disc to spawn in any location on the map that your team claims. This allows the player to quickly enter the action, but provides little more benefit than that.
In Terminal Overload and it's predecessor, the main game type is called CAT, or Capture Territories.
CAT gameplay consists of pushing through the enemy lines to capture the blocks of territory until your team captures more. When the game ends, whichever team has the most territories, emerges victorious.