Genre: Bullet Hell Shooter
Replay Value: Eternally Entertaining
What is it?
Basically, in order to be able to actually progress in Touhou, you have to be very patient and very alert throughout playing. It takes a while to get good enough, but it helps to memorize patterns. (But that's a bit hard to do when there are always slight random variations to patterns you may have memorized, even after memorizing, you can't go through the same pattern the same way you did the last time). The best way is to just try to squeeze your way through the masses of bullets the best you can.
Design of The Kick Ass Shrine Maidens
You could probably read more about this incredible weirdo over on the Touhou Wiki, the guy is pretty damn cool and inspiring for any aspiring game designer. Seriously, he's awesome, you'll probably want to be like him if you want to go into game design. I'll be going over why in a later blog post, but that's another story.
The thing I find particularly interesting about all the Touhou games is that they were almost completely designed by one man, known around the Otaku world as Zun. This quirky, reclusive man almost singlehandedly made all of the 28 Touhou games.
Any game designer would easily be jealous of this number, and the amount of fans he collected throughout the project.
Bullet Hell is Right!
In the video above, AChans game started out a bit slow, but as you could easily see, the farther he progresses, the more intense the game becomes. But, of course, that's to be expected of just about any game.