Mega Man ZX Online is a collection of all of my favorite Mega Man aspects jam packed into one game. Exploration is a key feature in the game, but not after all of the core gameplay mechanics already included in Mega Man. The idea of Mega Man ZX Online is to bring all of the best qualities of the Mega Man franchise to the life of MMO gameplay.
So? How about I get started in explaining the game a little?
Movement will be dictated by the normal Mega Man movement you're used to, but with some possible adjustments that can be made to it using the levelling system I made, inspired by Mega Man: Battle Network 3, called the Character Customizer.
There are three customizers, but one dictates the limitations of the other two. This "Controller Customizer" is titled the Model Customizer. The Model Customizer consists of the model that you're using, which can be a combination of models. Each model has a different shape, so if the shapes fit with one another then their powers can be combined. This means, for instance, if you have X, H, and F models all in the customizer area, your weapon's charge attacks will have a mixed effect of all models, so if you used the buster, it'd emit a strait destructive wave mixed with a ball of electrocuting power.
The next customizer is the Weapon Customizer, which is pretty self explanatory. The Weapon Customizer dictates your primary and secondary weapons, so the limit of Weapon Blocks you can add is limited to two. Though this is true, there are many things you can add to this customization area, this includes extra attacks and blocks that make your weapon stronger, shoot faster, or have a number of other effects. Weapons are limited by model though, and if you don't have a model equipped without a costume module on, you will not be able to us them.
The third is the General Customizer. The General Customizer adds things to the bottom of the in-game GUI screen, lets you equip special items, etc. This includes subtanks, jetpacks, cyber elves, and more. There are so many planned blocks for the General Customizer that I don't want to list right now, but they're all going to be pretty useful.
The thing about Mega Man ZX Online being an online game is the fact that the game will work in a party kind of fashion, otherwise it will be randomized. What I mean is, the players, you, host the room of players you're in. If the host of the room leaves, the ownership of the room gets passed on to the next best candidate, and so on, and so on. Rooms are associated to each map in the game, so you won't be able to go across different maps with other players... Unless you join a party with those members.
There is a party screen in the pause menu which allows you to join open parties, or create one yourself. When you're in a party, you're the guest of the leader of the party, who is the host. So, if you're following party members out of rooms, you will stay on the same map at all times.
In normal multiplayer, without partying up with people, you will ALWAYS enter main boss battles alone, but sub boss battles can be collaboratively taken down by anyone in the room. So, if you want to take on endless sub boss spawns and rack up EC, that's your best bet!
In Party Multiplayer, four players at a time can take on a boss. If more than four players enter a boss battle, the next four will start a separate boss battle. I mean, come on guys... Do you really need more than four to take down one boss?
Multiplayer, aside from these odd spins I put on it, is otherwise similar to MMO type multiplayer. It allows you to trade between you and other players, you can look at another player's stats, and you chat with them.
PVP. Welp, how cool could PVP get in Mega Man? I think the most obvious PVP is replacing a boss in a boss room with another player. Boom. Mega Man as a side scrolling fighting game. Pretty easy. But what if, instead of that, PVP allowed you to do party V party matches. Getting a little bit more interesting, but isn't really special. Team matches are common in MMO games, after all. So, the next step in PVP? Whole AREA battles. Meaning? You know the different areas in ZX? You'll be battling people across the entire area. A battle consisting of up to 16 players in one match. 8 on the blue team, and 8 on the red team. This kind of PVP battling will allow for adding in different game types. So it can be team deathmatch, team capture the flag, team king, etc. But, the first three will be the first few included in ZX Online, as they're the most typical modes.
Minigames are an interesting aspect of ZX, and I thought it'd be cool to have those in the game a little "extra feature". You may be wondering how minigames will be implemented in multiplayer. Well, probably not actually. I mean, minigames? Obviously just scoreboards right? Well, yes. And also an awesome little EC reaper! Yupp, whenever you spend money to play minigames in the arcade, you not only get bragging rights, but you also get an easy source of EC. EC rewards are calculated differently per game, but will definitely make for an enjoyable way to spend your time getting them, if you ever get board of going out and kicking sub boss ass with random people across the internet. Plus, there's a shop where you can buy room items from built inside of the arcade that allows you to buy decorations for your Gaurdian Room!
Speaking of Gaurdians Rooms... Well, the way they work is, everyone set's their own gaurdian room password. When someone enters your character ID and password, they can enter your room and play around with you in it. There are multiple expansions you'll be able to add to your room, such as mannequins and stuffed dolls. The backdrop of your room will also be modifiable. You can even tell your pets to stay home!
PETS?! Well, I guess I probably should have explained this before. Pets will exist in the game. They will be a bit troublesome, but the pets you'll be able to get will include Rush, Treble, Mettaur, etc. Little mavericks from the game can be used as pets, aside from Mettaurs too, and they will be announced as the game makes more progress.
Vehicles - bikes - will exist in the game as well. These will be the ones you see in ZX and all players will have them. You can change the color, though, so that's a cool thing.
The Big Difference
Immersion may seem like an odd thing to add into a platformer, but that is one thing. The ability to make your character how you want it with different appearance modules which will completely change the appearance of your character, regardless of what model you have equipped. Although this is the case, some appearance modules will not be compatible with certain weapons, unfortunately, because of sprite editing time. This will only be a problem throughout the beta, and will hopefully be a thing of the past in the final product.
Quite a few things are different, obviously, including things I've already noted, but those were just some of my favorites.